Please use this identifier to cite or link to this item: https://dspace.megu.edu.ua:8443/jspui/handle/123456789/4068
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dc.contributor.authorKozlitin, D.-
dc.contributor.authorKochmar, D. A.-
dc.contributor.authorKrystopchuk, T.-
dc.contributor.authorKozak, L.-
dc.date.accessioned2023-09-07T08:32:10Z-
dc.date.available2023-09-07T08:32:10Z-
dc.date.issued2020-
dc.identifier.citationDenis Kozlitin, Diana Kochmar, Tatiana Krystopchuk, Lyudmila Kozak. Future Educators' Training for Project Activities Using Digital Technologies. 2020. P. 31-41en_US
dc.identifier.urihttps://ceur-ws.org/Vol-2791/2020200031.pdf-
dc.identifier.urihttps://dspace.megu.edu.ua:8443/jspui/handle/123456789/4068-
dc.description.abstractThe practical importance of using digital technologies in preparing future educators for project activities is considered in the article. The importance of training future educators for project activities by means of digital technologies is substantiated. The authors have identified aspects of research the problem of ICT implementation into project activity, conducted by modern foreign scientists, in particular, designing a STEAM-oriented digital school environment; training of STEM educators; information technology in project training; introduction of 3d technologies, virtual and augmented reality into the elementary school educational process; 3d, virtual and augmented reality technologies in higher education. The components of the educational environment are defined: organizational component (organizational structures; corporate standards); content component (training resources; scientific resources; methodological resources; controlling resources; reference resources); technological component (IT infrastructure; centralized services). The information and educational environment is considered by the authors as a system consisting of educational resources based on modern educational technologies, in particular, information and educational technologies; cloud learning technologies; activityoriented technologies; case technologies. The peculiarities of a higher education institution’s educational environment organization using digital technologies are analysed. It was identified on-line, multimedia services and resources that students work with during their project activities, such as: Easel.ly, Рiktochart.com, Padlet, Symbaloo, Coggle.it, ThingLink, WordArt, LearningApps.org, PowToon, Prezi. The present state of future teachers’ preparation for project activities using digital technologies is revealed. The model of future educators’ training for the project activity with the use of digital technologies is offered. The authors analyse how to use digital technology effectively in teaching the course “Project Activities in Educational Institution” on the Moodle platform. The effectiveness of preparing future educators for project activities using digital technologies has been proved.en_US
dc.publisherWeb of Science (WOS)en_US
dc.subjectProject Activitiesen_US
dc.subjectDigital Technologiesen_US
dc.subjectInformation Education Environmenten_US
dc.subjectOn-lineen_US
dc.subjectMultimedia Services and Resourcesen_US
dc.titleFuture Educators' Training for Project Activities Using Digital Technologiesen_US
dc.typeArticleen_US
Appears in Collections:Наукові роботи кафедри іноземних мов

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