Please use this identifier to cite or link to this item: https://dspace.megu.edu.ua:8443/jspui/handle/123456789/4070
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dc.contributor.authorKochmar, D. A.-
dc.contributor.authorKozlitin, D.-
dc.contributor.authorKozak, L.-
dc.contributor.authorKrystopchuk, T.-
dc.date.accessioned2023-09-07T09:25:03Z-
dc.date.available2023-09-07T09:25:03Z-
dc.date.issued2021-
dc.identifier.citationThe Application of Augmented Reality in Education and Development of Students Cognitive Activity / Kochmar Diana, Kozlitin Denis, Kozak Liudmyla, Krystopchuk Tetiana // ICTERI-2021, Vol I: Main Conference, PhD Symposium, Posters and Demonstrations, September 28 – October 2, 2021, Kherson, Ukraine. Р. 345-352en_US
dc.identifier.urihttps://ceur-ws.org/Vol-3013/20210345.pdf-
dc.identifier.urihttps://dspace.megu.edu.ua:8443/jspui/handle/123456789/4070-
dc.description.abstractThe article analyzes the study of domestic and foreign scientists who consider augmented reality as an instrument of education. The authors present aspects of the study of AR technology in education, prospects of usage of virtual and augmented reality in the educational process; strategies for using AR-technologies in training. It has been established that the use of augmented reality in the educational process has a number of peculiarities and benefits, in particular, augmented reality is a highly interactive resource that causes emotional experiences; complete immersion in to the training process due to 3D visualization and elements of gamification; the possibility of a smooth transition from abstractions to real models; activation of research activity by means of collecting, comparing, analyzing and displaying experimental data. The separate services of using visual methods, in particular, Merge, VoyageAR, Quiver, 3dBear are analyzed. The authors separated the following services as: GoogleLens, LabCamera, SketchAr, Tinkercad among the 2D instruments. It is noted that the didactic material used in the training course is realistic models and images created using 3DSmax and Photoshop editors. The methods of using the instruments of augmented reality as an example of the projects Lego robotechnic (applications Just a line, Merge Cube Viewer, LabCamera, ARRuler, FaceRig) are given.en_US
dc.subjectAR-technologiesen_US
dc.subjectmeans of augmented realityen_US
dc.subjectservices of infographicsen_US
dc.subjectservices of cooperationen_US
dc.subjectmeans of interactive visualizationen_US
dc.subject2D instrumentsen_US
dc.subject3D instrumentsen_US
dc.subjectcognitive activityen_US
dc.titleThe Application of Augmented Reality in Education and Development of Students Cognitive Activityen_US
dc.typeArticleen_US
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