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DC Field | Value | Language |
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dc.contributor.author | Kochmar, D. A. | - |
dc.contributor.author | Kozlitin, D. | - |
dc.contributor.author | Kozak, L. | - |
dc.contributor.author | Krystopchuk, T. | - |
dc.date.accessioned | 2023-09-07T09:25:03Z | - |
dc.date.available | 2023-09-07T09:25:03Z | - |
dc.date.issued | 2021 | - |
dc.identifier.citation | The Application of Augmented Reality in Education and Development of Students Cognitive Activity / Kochmar Diana, Kozlitin Denis, Kozak Liudmyla, Krystopchuk Tetiana // ICTERI-2021, Vol I: Main Conference, PhD Symposium, Posters and Demonstrations, September 28 – October 2, 2021, Kherson, Ukraine. Р. 345-352 | en_US |
dc.identifier.uri | https://ceur-ws.org/Vol-3013/20210345.pdf | - |
dc.identifier.uri | https://dspace.megu.edu.ua:8443/jspui/handle/123456789/4070 | - |
dc.description.abstract | The article analyzes the study of domestic and foreign scientists who consider augmented reality as an instrument of education. The authors present aspects of the study of AR technology in education, prospects of usage of virtual and augmented reality in the educational process; strategies for using AR-technologies in training. It has been established that the use of augmented reality in the educational process has a number of peculiarities and benefits, in particular, augmented reality is a highly interactive resource that causes emotional experiences; complete immersion in to the training process due to 3D visualization and elements of gamification; the possibility of a smooth transition from abstractions to real models; activation of research activity by means of collecting, comparing, analyzing and displaying experimental data. The separate services of using visual methods, in particular, Merge, VoyageAR, Quiver, 3dBear are analyzed. The authors separated the following services as: GoogleLens, LabCamera, SketchAr, Tinkercad among the 2D instruments. It is noted that the didactic material used in the training course is realistic models and images created using 3DSmax and Photoshop editors. The methods of using the instruments of augmented reality as an example of the projects Lego robotechnic (applications Just a line, Merge Cube Viewer, LabCamera, ARRuler, FaceRig) are given. | en_US |
dc.subject | AR-technologies | en_US |
dc.subject | means of augmented reality | en_US |
dc.subject | services of infographics | en_US |
dc.subject | services of cooperation | en_US |
dc.subject | means of interactive visualization | en_US |
dc.subject | 2D instruments | en_US |
dc.subject | 3D instruments | en_US |
dc.subject | cognitive activity | en_US |
dc.title | The Application of Augmented Reality in Education and Development of Students Cognitive Activity | en_US |
dc.type | Article | en_US |
Appears in Collections: | Наукові роботи кафедри іноземних мов |
Files in This Item:
File | Description | Size | Format | |
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2021-0345.pdf | The Application of Augmented Reality in Education and Development of Students Cognitive Activity | 438.44 kB | Adobe PDF | View/Open |
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