DSpace Repository

The Application of Augmented Reality in Education and Development of Students Cognitive Activity

Show simple item record

dc.contributor.author Kochmar, D. A.
dc.contributor.author Kozlitin, D.
dc.contributor.author Kozak, L.
dc.contributor.author Krystopchuk, T.
dc.date.accessioned 2023-09-07T09:25:03Z
dc.date.available 2023-09-07T09:25:03Z
dc.date.issued 2021
dc.identifier.citation The Application of Augmented Reality in Education and Development of Students Cognitive Activity / Kochmar Diana, Kozlitin Denis, Kozak Liudmyla, Krystopchuk Tetiana // ICTERI-2021, Vol I: Main Conference, PhD Symposium, Posters and Demonstrations, September 28 – October 2, 2021, Kherson, Ukraine. Р. 345-352 en_US
dc.identifier.uri https://ceur-ws.org/Vol-3013/20210345.pdf
dc.identifier.uri https://dspace.megu.edu.ua:8443/jspui/handle/123456789/4070
dc.description.abstract The article analyzes the study of domestic and foreign scientists who consider augmented reality as an instrument of education. The authors present aspects of the study of AR technology in education, prospects of usage of virtual and augmented reality in the educational process; strategies for using AR-technologies in training. It has been established that the use of augmented reality in the educational process has a number of peculiarities and benefits, in particular, augmented reality is a highly interactive resource that causes emotional experiences; complete immersion in to the training process due to 3D visualization and elements of gamification; the possibility of a smooth transition from abstractions to real models; activation of research activity by means of collecting, comparing, analyzing and displaying experimental data. The separate services of using visual methods, in particular, Merge, VoyageAR, Quiver, 3dBear are analyzed. The authors separated the following services as: GoogleLens, LabCamera, SketchAr, Tinkercad among the 2D instruments. It is noted that the didactic material used in the training course is realistic models and images created using 3DSmax and Photoshop editors. The methods of using the instruments of augmented reality as an example of the projects Lego robotechnic (applications Just a line, Merge Cube Viewer, LabCamera, ARRuler, FaceRig) are given. en_US
dc.subject AR-technologies en_US
dc.subject means of augmented reality en_US
dc.subject services of infographics en_US
dc.subject services of cooperation en_US
dc.subject means of interactive visualization en_US
dc.subject 2D instruments en_US
dc.subject 3D instruments en_US
dc.subject cognitive activity en_US
dc.title The Application of Augmented Reality in Education and Development of Students Cognitive Activity en_US
dc.type Article en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record

Search DSpace


Advanced Search

Browse

My Account